1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
/**
Given an array of intervals where intervals[i] = [starti, endi], merge all overlapping intervals, and return an array of the non-overlapping intervals that cover all the intervals in the input.
Example 1:
Input: intervals = [[1,3],[2,6],[8,10],[15,18]]
Output: [[1,6],[8,10],[15,18]]
Explanation: Since intervals [1,3] and [2,6] overlap, merge them into [1,6].
Example 2:
Input: intervals = [[1,4],[4,5]]
Output: [[1,5]]
Explanation: Intervals [1,4] and [4,5] are considered overlapping.
Example 3:
Input: intervals = [[4,7],[1,4]]
Output: [[1,7]]
Explanation: Intervals [1,4] and [4,7] are considered overlapping.
**/
package main
import (
"fmt"
"math"
"math/rand/v2"
)
// func insertionIndex(time int) int {
// low, high := 0, len(bucket.entries)
// for low < high {
// // Calculate mid carefully to prevent integer overflow
// mid := low + (high-low)/2
// if bucket.entries[mid].time <= time {
// low = mid + 1
// } else {
// high = mid
// }
// }
// return low
// }
type SkipNode struct {
val []int
prevs []*SkipNode
nexts []*SkipNode
}
type SkipList struct {
levels int
heads []*SkipNode
}
func (l *SkipList) print() {
for i := len(l.heads) - 1; i >= 0; i-- {
head := l.heads[i]
fmt.Printf("[LIST %d]: ", i)
for head != nil {
fmt.Printf("[%d, %d]", head.val[0], head.val[1])
head = head.nexts[i]
if head != nil {
fmt.Print(", ")
}
}
fmt.Println()
}
}
const halfMax = math.MaxUint / 2
func flip() bool {
return rand.Uint() > halfMax
}
func overlaps(lo, hi, mlo, mhi int) (overlaps bool, goLeft bool, goRight bool) {
overlaps, goLeft, goRight = false, false, false
// if lo < mlo && hi > mlo
// if hi > mhi and lo < mi
if (hi >= mhi && lo <= mhi) || (lo <= mlo && hi >= mlo) {
overlaps = true
if lo < mlo {
goLeft = true
}
if hi > mhi {
goRight = true
}
}
if hi < mlo {
goLeft = true
}
if lo > mhi {
goRight = true
}
return overlaps, goLeft, goRight
}
func (l *SkipList) insertInterval(interval []int) {
lo, hi := interval[0], interval[1]
debugcondition := lo == 5
nexts := l.heads
// overLappedNodes := make([]*SkipNode, l.levels)
lastVisitedPerLevel := make([]*SkipNode, l.levels)
level := l.levels - 1
var nodeOfNexts *SkipNode
search:
for {
if level < 0 {
panic("whoops")
}
current := nexts[level]
if current == nil {
// we need to know where we came from T_T
// need to set last visited to node of nexts unless it's nil in which case, we are going to make new head
if nodeOfNexts != nil {
lastVisitedPerLevel[level] = nodeOfNexts
}
level = level - 1
if level < 0 {
level = 0
// we reached end of list 0, probably just do append routine somehow?
// MAYBE
current = lastVisitedPerLevel[0] // hopefully this results in tail node?
if current != nil && current.prevs[0] != nil {
nexts = current.prevs[0].nexts
}
if current == nil {
// edge case, all lists are empty here is our new head node
newNode := SkipNode{
val: interval,
nexts: make([]*SkipNode, l.levels),
prevs: make([]*SkipNode, l.levels),
}
for {
if level >= l.levels {
break
}
var prev *SkipNode
if lastVisitedPerLevel[level] != nil {
prev = lastVisitedPerLevel[level].prevs[level]
}
if prev != nil {
prev.nexts[level] = &newNode
} else {
// new head
l.heads[level] = &newNode
}
newNode.prevs[level] = prev
if lastVisitedPerLevel[level] != nil {
lastVisitedPerLevel[level].prevs[level] = &newNode
}
newNode.nexts[level] = lastVisitedPerLevel[level]
level = level + 1
}
return
}
if current.nexts[0] != nil {
panic("very suspicious edge csae")
}
} else {
continue
}
}
mlo, mhi := current.val[0], current.val[1]
overlaps, goLeft, goRight := overlaps(lo, hi, mlo, mhi)
// @TODO FIRST goLeft is wrong, we need some like EITHER it says goLeft, which means goDown, or we have an overlap and we merge OR we go right which means we stay on same level and retry
if overlaps {
// MERGING / Go DOWN
// in this case we need to check the current level and see if a previous or next node belongs to the new merged range
// it's possible we would need to merge multipe intervals in a single insers so we probably need to keep going until no longer in the interval?
// TODO update current level node with new interval, explore in either direction for other affected nodes, continue until level == 0
return
}
if goLeft {
lastVisitedPerLevel[level] = nodeOfNexts // this needs to be node pointing TO next, which would be current.prevs[level]
// if ^ is nil, we know we came from the HEAD of the list, so we can go back to heads for that nonsense
// we know that we are not overlapping here and we know that hi < mlo, meaning we should go down
if level != 0 {
level = level - 1
continue
}
// can't go down, do push of new interval, NOT overlapping
// if we are on level 0, we have found the best node for new node to be inserted into
newNode := SkipNode{
val: interval,
nexts: make([]*SkipNode, l.levels),
prevs: make([]*SkipNode, l.levels),
}
// insert inbetween prev and current
for {
if level != 0 && (!flip() || level >= l.levels) {
// not promoted
if !debugcondition {
break
}
if level == l.levels {
break
}
}
var prev, next *SkipNode
if lastVisitedPerLevel[level] != nil {
prev = lastVisitedPerLevel[level]
}
if prev != nil {
next = prev.nexts[level]
prev.nexts[level] = &newNode
} else {
// new head
next = l.heads[level]
l.heads[level] = &newNode
}
newNode.nexts[level] = next
if lastVisitedPerLevel[level] != nil {
lastVisitedPerLevel[level].nexts[level] = &newNode
}
newNode.prevs[level] = lastVisitedPerLevel[level]
level = level + 1
}
break search
} else if goRight {
// so in case of going right we need to set new nexts to next nodes nexts, and continue, do NOT go down
// if next on current level != nil, however if we are on level 0 and next is nil, we know we are doing a tail node append
// if we cannot go down, we need to insert node into best spot of list 0 and decide promotion
nexts = current.nexts
lastVisitedPerLevel[level] = current // this avoids edge case of landing on list 0 tail node and beign force to find tail node from list I think
nodeOfNexts = current
if level == 0 && nexts[0] == nil {
// EDGE CASE, we are at the end of the list 0 do NOT continue back to search, do append
} else {
continue search
}
// the only time we hit this case is when we have landed on a tail node of list 0
// do insert
newNode := SkipNode{
val: interval,
nexts: make([]*SkipNode, l.levels),
prevs: make([]*SkipNode, l.levels),
}
// insert inbetween next and current
for {
if level != 0 && (!flip() || level >= l.levels) {
// not promoted
if !debugcondition {
break
}
if level == l.levels {
break
}
}
var next, prev *SkipNode
if lastVisitedPerLevel[level] != nil {
prev = lastVisitedPerLevel[level]
next = lastVisitedPerLevel[level].nexts[level]
} else {
panic("i don't think this is possible")
}
if next != nil {
next.prevs[level] = &newNode
}
newNode.nexts[level] = next
if lastVisitedPerLevel[level] != nil {
lastVisitedPerLevel[level].nexts[level] = &newNode
}
newNode.prevs[level] = prev
level = level + 1
}
break search
}
}
}
func merge(intervals [][]int) [][]int {
out := make([][]int, len(intervals))
out[0] = intervals[0]
outlen := 1
for _, interval := range intervals[1:] {
lo, hi := interval[0], interval[1]
slo, shi := 0, outlen
for slo < shi {
mid := slo + (shi-slo)/2
mlo, mhi := out[mid][0], out[mid][1]
if lo <= mhi || hi >= mlo {
// MERGING
break
}
if hi < mlo {
shi = mid
} else {
slo = mid + 1
}
}
// no overlap
}
return out[:outlen]
}
func main() {
l := SkipList{
levels: 4,
heads: make([]*SkipNode, 4),
}
l.insertInterval([]int{9, 10})
l.print()
fmt.Println("inerting 3,4")
l.insertInterval([]int{3, 4})
l.print()
fmt.Println("inerting 7,8")
l.insertInterval([]int{7, 8})
l.print()
fmt.Println("inerting 5,6")
l.insertInterval([]int{5, 6})
l.print()
fmt.Println("inerting 11,12")
l.insertInterval([]int{11, 12})
l.print()
fmt.Println("inerting 1,2")
l.insertInterval([]int{1, 2})
l.print()
}
|