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const std = @import("std");
const rl = @cImport(@cInclude("raylib.h"));
const root = @import("root.zig");
const context = @import("context.zig");
pub fn main() !void {
const win_width = 960;
const win_height = 540;
rl.InitWindow(win_width, win_height, "shipit");
rl.SetTargetFPS(60);
defer rl.CloseWindow();
// Game State Initialization
try root.setup();
//
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) {
try root.update();
try root.draw();
}
}
test "simple test" {
var list = std.ArrayList(i32).init(std.testing.allocator);
defer list.deinit(); // try commenting this out and see if zig detects the memory leak!
try list.append(42);
try std.testing.expectEqual(@as(i32, 42), list.pop());
}
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