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const std = @import("std");
const rl = @cImport(@cInclude("raylib.h"));
const root = @import("root.zig");
const Animation = @import("Animation.zig");
pub var camera: rl.Camera2D = undefined;
pub var grid: []root.MyRect = undefined;
pub const Grid = struct {
buffer: std.MultiArrayList(root.Hex),
cursor: usize,
size: usize,
const GridError = error{
OutOfBounds,
};
//TODO think about what size really means
pub fn init(
allocator: std.mem.Allocator,
size: usize,
) !Grid {
var buffer: std.MultiArrayList(root.Hex) = .{};
try buffer.ensureTotalCapacity(allocator, size * size);
return .{
.buffer = buffer,
.cursor = 0,
.size = size,
};
}
// should only be used when standing up the buffer, afterwards should use q, r indexing
pub fn initPush(self: *Grid, hex: root.Hex) GridError!void {
if (self.cursor >= self.size * 2) {
return GridError.OutOfBounds;
}
self.buffer.insertAssumeCapacity(self.cursor, hex);
}
pub fn set(self: *Grid, hex: root.Hex) GridError!void {
const idx = hex.qr[1] * self.size + hex.qr[0];
if (idx >= self.size * 2) {
return GridError.OutOfBounds;
}
self.buffer.set(idx, hex);
}
};
pub var hex_grid: Grid = undefined;
pub var hovered_coords: root.HexCoord = root.HexCoord{ .q = 0, .r = 0 };
pub var hovered_handle: ?usize = null;
pub const Dude = struct {
world_coords: rl.Vector2,
hex_coords: root.HexCoord,
target_coords: root.HexCoord,
animation: Animation,
};
pub var main_dude: Dude = undefined;
var Gpa = std.heap.GeneralPurposeAllocator(.{}){};
pub var gpa: std.mem.Allocator = Gpa.allocator();
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