const std = @import("std"); const raySdk = @import("raylib"); pub const Options = struct { raudio: bool = true, rmodels: bool = true, rshapes: bool = true, rtext: bool = true, rtextures: bool = true, platform_drm: bool = false, shared: bool = false, linux_display_backend: LinuxDisplayBackend = .X11, opengl_version: OpenglVersion = .auto, }; pub const OpenglVersion = enum { auto, gl_1_1, gl_2_1, gl_3_3, gl_4_3, gles_2, gles_3, }; pub const LinuxDisplayBackend = enum { X11, Wayland, }; // Although this function looks imperative, note that its job is to // declaratively construct a build graph that will be executed by an external // runner. pub fn build(b: *std.Build) !void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options // for restricting supported target set are available. const target = b.standardTargetOptions(.{}); // Standard optimization options allow the person running `zig build` to select // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not // set a preferred release mode, allowing the user to decide how to optimize. const optimize = b.standardOptimizeOption(.{}); const defaults = Options{}; const options = Options{ .platform_drm = b.option(bool, "platform_drm", "Compile raylib in native mode (no X11)") orelse defaults.platform_drm, .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, .rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels, .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, .shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared, .linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend, .opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version, }; const raylib = b.dependency("raylib", .{ .target = target, .optimize = optimize, .raudio = options.raudio, .rmodels = options.rmodels, .rshapes = options.rshapes, .rtext = options.rtext, .rtextures = options.rtextures, .platform_drm = options.platform_drm, .shared = options.shared, .linux_display_backend = options.linux_display_backend, .opengl_version = options.opengl_version, }); const lib = b.addStaticLibrary(.{ .name = "shipit", // In this case the main source file is merely a path, however, in more // complicated build scripts, this could be a generated file. .root_source_file = b.path("src/root.zig"), .target = target, .optimize = optimize, }); // This declares intent for the library to be installed into the standard // location when the user invokes the "install" step (the default step when // running `zig build`). b.installArtifact(lib); const exe = b.addExecutable(.{ .name = "zig-raylib", // In this case the main source file is merely a path, however, in more // complicated build scripts, this could be a generated file. .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); // https://kristoff.it/blog/improving-your-zls-experience/ const exe_check = b.addExecutable(.{ .name = "zig-raylib", // In this case the main source file is merely a path, however, in more // complicated build scripts, this could be a generated file. .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const check = b.step("check", "Check if it compiles"); check.dependOn(&exe_check.step); exe.addIncludePath(b.path("raylib/src")); exe.linkLibrary(raylib.artifact("raylib")); // This declares intent for the executable to be installed into the // standard location when the user invokes the "install" step (the default // step when running `zig build`). b.installArtifact(exe); // This *creates* a Run step in the build graph, to be executed when another // step is evaluated that depends on it. The next line below will establish // such a dependency. const run_cmd = b.addRunArtifact(exe); // By making the run step depend on the install step, it will be run from the // installation directory rather than directly from within the cache directory. // This is not necessary, however, if the application depends on other installed // files, this ensures they will be present and in the expected location. run_cmd.step.dependOn(b.getInstallStep()); // This allows the user to pass arguments to the application in the build // command itself, like this: `zig build run -- arg1 arg2 etc` if (b.args) |args| { run_cmd.addArgs(args); } // This creates a build step. It will be visible in the `zig build --help` menu, // and can be selected like this: `zig build run` // This will evaluate the `run` step rather than the default, which is "install". const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); // Creates a step for unit testing. This only builds the test executable // but does not run it. const lib_unit_tests = b.addTest(.{ .root_source_file = b.path("src/root.zig"), .target = target, .optimize = optimize, }); const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests); const unit_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const run_unit_tests = b.addRunArtifact(unit_tests); // Similar to creating the run step earlier, this exposes a `test` step to // the `zig build --help` menu, providing a way for the user to request // running the unit tests. const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_lib_unit_tests.step); test_step.dependOn(&run_unit_tests.step); }