From db229ae38f04e8a6b9759c1e5208af75b81344aa Mon Sep 17 00:00:00 2001 From: Alec Goncharow Date: Fri, 19 Jan 2024 22:39:43 -0500 Subject: initial stuff got some hexes, got some mouse picking --- build.zig | 107 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 build.zig (limited to 'build.zig') diff --git a/build.zig b/build.zig new file mode 100644 index 0000000..fb83a07 --- /dev/null +++ b/build.zig @@ -0,0 +1,107 @@ +const std = @import("std"); + +const raySdk = @import("raylib/src/build.zig"); + +// Although this function looks imperative, note that its job is to +// declaratively construct a build graph that will be executed by an external +// runner. +pub fn build(b: *std.Build) void { + // Standard target options allows the person running `zig build` to choose + // what target to build for. Here we do not override the defaults, which + // means any target is allowed, and the default is native. Other options + // for restricting supported target set are available. + const target = b.standardTargetOptions(.{}); + + // Standard optimization options allow the person running `zig build` to select + // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not + // set a preferred release mode, allowing the user to decide how to optimize. + const optimize = b.standardOptimizeOption(.{}); + const defaults = raySdk.Options{}; + const options = raySdk.Options{ + .platform_drm = b.option(bool, "platform_drm", "Compile raylib in native mode (no X11)") orelse defaults.platform_drm, + .raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio, + .rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels, + .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, + .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, + .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, + .raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui, + }; + const raylib = raySdk.addRaylib(b, target, optimize, options); + + const lib = b.addStaticLibrary(.{ + .name = "zigdown", + // In this case the main source file is merely a path, however, in more + // complicated build scripts, this could be a generated file. + .root_source_file = .{ .path = "src/root.zig" }, + .target = target, + .optimize = optimize, + }); + + // This declares intent for the library to be installed into the standard + // location when the user invokes the "install" step (the default step when + // running `zig build`). + b.installArtifact(lib); + + const exe = b.addExecutable(.{ + .name = "zig-raylib", + // In this case the main source file is merely a path, however, in more + // complicated build scripts, this could be a generated file. + .root_source_file = .{ .path = "src/main.zig" }, + .target = target, + .optimize = optimize, + }); + exe.addIncludePath(.{ .path = "raylib/src" }); + exe.linkLibrary(raylib); + + // This declares intent for the executable to be installed into the + // standard location when the user invokes the "install" step (the default + // step when running `zig build`). + b.installArtifact(exe); + + // This *creates* a Run step in the build graph, to be executed when another + // step is evaluated that depends on it. The next line below will establish + // such a dependency. + const run_cmd = b.addRunArtifact(exe); + + // By making the run step depend on the install step, it will be run from the + // installation directory rather than directly from within the cache directory. + // This is not necessary, however, if the application depends on other installed + // files, this ensures they will be present and in the expected location. + run_cmd.step.dependOn(b.getInstallStep()); + + // This allows the user to pass arguments to the application in the build + // command itself, like this: `zig build run -- arg1 arg2 etc` + if (b.args) |args| { + run_cmd.addArgs(args); + } + + // This creates a build step. It will be visible in the `zig build --help` menu, + // and can be selected like this: `zig build run` + // This will evaluate the `run` step rather than the default, which is "install". + const run_step = b.step("run", "Run the app"); + run_step.dependOn(&run_cmd.step); + + // Creates a step for unit testing. This only builds the test executable + // but does not run it. + const lib_unit_tests = b.addTest(.{ + .root_source_file = .{ .path = "src/root.zig" }, + .target = target, + .optimize = optimize, + }); + const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests); + + const unit_tests = b.addTest(.{ + .root_source_file = .{ .path = "src/main.zig" }, + .target = target, + .optimize = optimize, + }); + + const run_unit_tests = b.addRunArtifact(unit_tests); + + // Similar to creating the run step earlier, this exposes a `test` step to + // the `zig build --help` menu, providing a way for the user to request + // running the unit tests. + const test_step = b.step("test", "Run unit tests"); + test_step.dependOn(&run_lib_unit_tests.step); + test_step.dependOn(&run_unit_tests.step); +} -- cgit v1.2.3-70-g09d2